Neptune and Pluto

In the Interactive Communication Systems 1 course, we dealt with the question of how information can be communicated in the context of an exhibition. At the beginning of the course, we formed groups and chose a random number that stood for a page in the dictionary. Our task was to prepare the information contained there in a creative way for an exhibition. Our topic: Neptune and Pluto.

Core Message

„We want people to feel like an explorer of the universe's wonders. They have the chance to navigate through the information by themselves and discover Neptune and Pluto's mystery. Compare their differences and dive into a fascinating experience, which inspires a lasting interest and curiosity in the universe."

Neptune and Pluto Dictionary Page

Our page in the dictionary

Project Development

Concept development & interaction

Creation of initial sketches and storyboards to visualize how visitors interact with the exhibition. Mind mapping to develop a visual repertoire and possible design ideas.

Neptune and Pluto Moodboard

Moodboard

Neptune and Pluto Storyboard

Storyboard

Structure & information architecture

Definition of the core information that should be conveyed in the exhibition. Development of a logical information architecture.

Information Architecture for Neptune and Pluto Exhibition

Information architecture

Prototyping & hardware integration

Use of an RFID reader and an Arduino Leonardo to create a logical connection between the planets and the information displayed. Development of numerous screen variations to create an optimal user experience.

Hardware used for Neptune and Pluto Exhibition

Used hardware

Connections and Programming for Neptune and Pluto Exhibition

Connections and programming

Building the physical exhibition

Painting the polystyrene planets with acrylic paint. Designing the interactive stations where visitors could explore the planets.

Polystyrene Models of Neptune and Pluto

Polystyrene models of Neptune and Pluto

Visitors were able to scan the planets using a tablet ("Spaceship") and thus embark on an interactive journey. After scanning a planet, detailed information and visual content was displayed on the screen. Users had the opportunity to travel from one planet to the next.

Team

With Annalena Stein and Nicole Oviedo

Duration

Six months

Course

Interactive Communication Systems 1

Tools

Arduino
Figma
Cinema 4D
Adobe Premiere Pro